Beats Bioshock at its own game? Not so sure about that, but Fire Emblem: Radiant Dawn has some quality scenario design. Stephen Totilo at MTV's Multiplayer blog has a long and insightful post about just how gut-wrenching some of the choices Radiant Dawn asks players to make can be. If this doesn't convince you that some time with Radiant Dawn and its prequel, Path of Radiance, would be well-spent, then I'm not sure anything can. Beware spoilers if you read the full article.
I had made quite a judgment of gameplay-based morality. I had decided that some characters, some who were with me and some who were against me, deserved to live. Id judged that others, some with me and some against me, were better off dead. Id chosen favorites. Essentially, the characters with names, the ones I had trained they deserved life. The unnamed grunts both helping and harming me? Expendable. Id cheered for the deaths of supposed friends and allies and was relieved when they failed to kill enemies I had once trained. I refused to assist some allies in need. Id transgressed traditional battle lines.



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