Nunchuk's David Luntz talks Ninja Reflex

Jan. 5 5:16 PM by Lynxara

Ninja Reflex seems like an interesting attempt to create a title that brings peace between hardcore and casual gamers. This Gamasutra interview with Nunchuk founder David Luntz reveals a few more interesting things about it, ranging from gameplay to its unusual development process.

[Gamasutra]: But is this an idea you've had kicking around in sort of a vague way?

DL: I wanted to make martial arts games for a long time. Growing up, I had things like nunchucks and shuriken that my friends and I would play around with. Up until this point, the ability to translate those things into gameplay has been very constricted, just by pressing buttons and a d-pad.

This lets you bring that into the realm where you're actually swinging a nunchuck with the Wii remote, and blocking and slicing with a katana, and throwing with the shuriken. To me, that was something that A) hadn't been done, and B) I know I want people to experience, because nowadays, you can't get shuriken. You can't get nunchucks.

[Gamasutra]: The way you could in the past.

DL: Period. They're banned! They're outlawed. It's state law. You cannot buy them.

Comments

I love reading about things that I've transcribed. It's like, "This sounds familiar. Hey wait a minute...!"

 

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