I posted about Myst coming to the DS awhile back. It's a game that almost seems perfect for the DS, but the guys doing the port don't have a fantastic track record. There's nothing for skepticism like a good developer interview, and C3 News's Adam Riley has one up with Executive ProducerManny Granillo right now.
AR: Considering the original game came out way back in the early 1990s, what do you think it is that helps keep the experience so fresh?
MG: As mentioned earlier, the Myst adventure is independent of technology. That is why it lives on in many forms. Myst is not tied to any one technology or experience. Its design "lives" apart from the way a gamer will experience it. It is very unique to Myst itself. Very few, if many others, have that ability. I was involved with another masterpiece with a similar dynamic called Sim City almost 18 years ago.
I found the rest of it pretty hard to read-- it almost read more like an interview with a marketing guy, which doesn't really make me feel any more confident in the final product. Oh well, judge for yourselves.
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