Cybernator Impressions: Robots Are Great

Dec. 18 3:07 PM by Sardius

If you've ever played Target Earth on the Sega Genesis, you can think of Cybernator as what Target Earth would be like if it were playable.

Seriously, I love the Virtual Console for stuff like this. I owned Target Earth as a kid, and as much as I liked its premise of robots shooting things, its unfair difficulty was just too much to bear (and this was coming from a kid who liked Ghosts'n Goblins). Before the Virtual Console, all I could do was wonder why Target Earth's full potential was never exploited in a sequel. As it turns out, such a thing has existed for years, and I never knew about it until this week.

A sequel to Target Earth in everything but its name (the two games share the same developers and the same series title in Japan), Cybernator plays very similarly, with a few key differences. Like Target Earth, Cybernator places you inside of a giant robot with a tiny gun. You stomp and dash around massive levels, destroying any hapless mechs or puny humans on your way. You've got a jetpack that can boost your jumping abilities a bit, and you can find new weapons hidden throughout the game to help even the odds against bosses.

Unlike Target Earth, though, Cybernator at least gives you the impression of being possible to finish without cheating. Cybernator also gives your robot the ability to make things blow up by punching them, so that's another big plus right there.

The game itself is overwhelming at first, with bullets flying in from all angles even in the first stage. Your mech can absorb quite a few shots before dying, though, and as you get used to the amount of destructive power you have within your control, you'll soon find yourself speeding through levels with all the grace you can coax out a lumbering, violent robot. Later antigravity stages allow you to steer your mech around in mid-air, and at least one level that takes place in a field of asteroids (which your crewmates regretfully abbreviate as "roids") resembles a fast-paced horizontal shooter.

It's...great. I love this game. There's so many little things to love about it, too, like the way tiny humans will scurry around your feet after you destroy their vehicles, or the way your mech damages walls and floors as you traipse around and shoot the place up. Damage modeling in a 16-bit game -- incredible stuff! The damage even looks a lot more convincing here than in many modern games, since you won't ever happen to glance at the floor after a firefight and see a bullet hole floating two inches above the ground.

There's an annoying and inconsequential storyline that interrupts the flow of the game a bit at points, but the action segments are so tight and satisfying that you won't even care. Download this.

Here's a speedrun of the first level, which makes the game look way easier than it actually is. There'll be a lot more shooting and dying when you play it, I promise.

Comments

It seems like there was a tiny trend of game-stopping dialogue to appear in early SNES games like this (I really wish I could remember the title of the OTHER giant robots game that did that), and it's kind of annoying, but I always dug it as a kid.

Yes, this is one OBSCURE game, which is why I was surprised and delighted that it was released on the Virtual Console. I actually never knew about Target Earth, being a late adopter of the Genesis, but it's good to know I wasn't missing much.

One of the facets of the story line I have come to appreciate in my adult years is how interesting the opening sequence is. The ships that deploy the robot suits are very naughty shaped indeed, and it doesn't help that the captain tells you that there will be "penetration" involved (if you're fast on the pause button, you can see it in that video up there) After "penetration" of what I can only surmise is the rear entry of the enemy battlecraft (watch out for 'roids!), the various mecha spurt out of the ship in all directions.

So yes. One of my favorite SNES games ever. You'd best have a damn good reason not to download a fantastic game about robots riding on dong-shaped ships and punching things to make them go boom.

 

The Japanese version of this game, Assault Suits Valken got a fan translation. It had some additional plot here and there that was cut from Cybernator. And although the storyline isn't a big plus for you it may just be worth playing through at least once to see a tiny little human commit suicide by blowing his brains out at the end.

No really, it does happen in the Japanese version. There's info about it on the net if you care to look.

I'm surprised to see this game on the Virtual Console. Didn't know Konami still retained the license to use it. I wonder if the sort of (strongly influenced by at least) sequel Metal Warriors might also appear?

 

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