Multiple Game-Breaking Glitches Uncovered in Tomb Raider: Underworld for Wii

Nov. 24 3:53 PM by Alicia Ashby

The latest Tomb Raider title, Underworld, just shipped this week... and already people are finding some serious bugs and glitches in it.

The most serious was broken in detail by Gamer Investments. In the Thailand level, there is an underwater door that must be opened by pulling a large level down to the floor. Many Wii gamers are reporting that this lever does not always appear in the Wii version, making further progress impossible.

Another glitches is reported more intermittently as appearing in the Mexico level. Occasionally a solid gold polygon spawns between poles that you need to move to activate a mechanism as part of a puzzle. The polygon is not supposed to be there, and while it is spawned you cannot move the poles.

The only way to deal with the glitches is to essentially reload a back-up save and then replay the level in question. Eidos has made a save available that is supposed to always work, but how stupid is it that you may not be able to complete the game without downloading a save from Eidos?

Comments

Man, this is among the first time I've heard of actual parts of the environment not showing up. Items, yeah, but not like this. That's kinda sad.

 

That's Bioware-level fail there.

 

Well it's not like there has ever been a good Tomb Raider game anyways. It is a real shame because I think the premises has a lot of potential. I would love to play a game were the protagonist is a hot busty brunette in skin tight short shorts that explores dangerous tombs and blasts away enemies with two cannons, but for some reason who ever touches this franchises normally meets it with an epic fail.

 

WTF is with all these buggy ass games lately? Quality game testing seems to have taken a back seat to just releasing it as soon as possible....crap like this is easily avoidable.

 


stfu Kouban, your an idiot.

I'm playing the 360 version and having a great time. I feel for the Wii crowd, that's terrible.

 

Xeno: Well, I kinda call you on that. I thought Anniversary and Legends were both pretty good.

Sad this happened to the Wii version but this seems to happen when it comes to outsourcing.

 

JBoogieG: Agreed...I guess I was being a little unfair to Crystal Dynamics who has done the best job so far of reiterating the Tomb Raider franchise.

 

It's worth noting the Wii SKU is one that Crystal Dynamics didn't work on directly-- it was ported by another company called, I believe, Buzz Monkey.

 

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