World of Goo is up on WiiWare now, and don't fret, our coverage is coming soon. In the meantime, World of Goo's developers 2D Boy have an amazing interview up today with Gamasutra that covers the development process... and how 2D Boy's highly acclaimed, multiple award-winning PC title came to be released on WiiWare.
Is there any kind of back and forth with Nintendo? Do they have a producer on the project, or did they just trust you to make the game?
[Ron Carmel]: They were totally hands off. They saw the demo, the first chapter demo, and they were like, "Yeah. We love it." And basically, they didn't contact us unless we asked them for something.
[Kyle Gaber]: I think one of our happiest moments was when Iwata and Miyamoto played chapter one, liked it, and said, "Hey, let's make this get on Nintendo." Childhood heroes playing your game -- it was a head-spinning moment for both of us.
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